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Here specifically, the players try to get to Castle Age as fast as possible to gain access to Castles, Siege Weapons and Monks to acquire map control and breach the opponent's walls. Therefore, a Fast Castle-strategy is seen the most frequently. The layout of the map leads to a general delay of any aggression into Castle Age due to having a safe starting base and safe access to ressources. The latter two features distinguishes Arena heavily from the other well-known map Fortress, where you also start with a stone-walled base. No hills to avoid camping on hills benefitting the player on top with hill bonus.Extensive woodlines around the edges of the map.Every player starts with a base surrounded by stone-walls.It is the classic map when it comes to so-called closed maps, that is why this map has always been in the ranked mappool for AoE II DE next to Arabia. This setup leads often to longer games as early rush strategies are less effective. All players start with pre-built stone walls around their starting Town Center. Until then, I’m sure you will get many wins by showing up at their face with your early-game cavalry.Arena is a Age of Empires 2 multiplayer map.
AGE OF EMPIRES 2 STRATEGIES HOW TO
With time, you will learn what to do after the rush, when to cancel the rush, and how to adapt if the enemy sees what you are going for. Their strong Villagers might be able to kill your Villagers before they finish the Outpost. The AoE 4 Mongols build order is scary because an attack might happen before the enemy builds their first Landmark, so chances are they will be vulnerable. You can also use them to conquer Sacred Sites and build your way towards other win conditions of Age of Empires 4. Please note that having military units out early doesn’t mean you should only try to harass villagers. When it comes to the Mongols’ case, the game shows a considerable amount of gameplay uniqueness, which allows innovative and powerful builds such as sending four Horsemen to guard Villagers that will build an outpost within the enemy’s territory. There is a lot of love and care to make them special, and it shows in the game. They bring a breath of fresh air to an old, known franchise with new ways to do old things that renew many aspects of the known Age of Empires gameplay.Īge of Empires fans often play different civilizations to appreciate their architecture and unique gameplay aspects. The Mongols are unique, aggressive, and fun to play.
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If the enemy cannot deal with it, you can keep training horsemen to harass their villagers while you expand around your own Town Center. Still, it can significantly delay the economic progression of the enemy civilization if you manage to build the Outpost next to their primary Wood or gold source. Once the Outpost is finished, the villagers can go inside and start throwing arrows at nearby enemy units. When you’re ready to build your Outpost, you should have four Horsemen and a Khan with you to help your villagers succeed. Your Horsemen should follow your villagers to protect them from wolves or scouts, and the waypoint from the stable should be set to send the next Horsemen to wherever you are going. Your Horsemen should be on the way after that, while you send your Villagers in advance towards the center of the map if you don’t know where your adversary is so far - or take your best guess and try to send them where your adversary might be based on where they are not. When your villager goes to Gold, make sure to pay attention to your Wood count so you can build a Ger - the Mongols’ unique structure for collecting Gold - before the villager returns to the Town Center to drop the collected Gold. At this point, you should have brought back at least four sheep to your Town Center and sent your Khan away to find the enemy Town Center. When building a Stable, make sure to build it within the area of Influence of your previously built Ovoo. That is why your micro skills must be on point to send any ship you find to the Town Center with your Khan - so you can have food for the Villagers to gather - while looking for the enemy spawn point. If the harassment doesn’t happen very early in the game, the rush will fail. In this build, you will be queueing up Villagers until you have your two villagers going to build the Outpost near the enemy town center.